![]() The attack button used determines the speed and range of the attack. ![]() The field that Magneto projects counts as a projectile when other projectiles hit it. Triggering the leaves Magneto invulnerable, so opponents who activate the and manage to avoid the followup attack can't punish Magneto's recovery. It's probably better to try evading attacks rather than directly countering them, but it's not a bad idea to pull this out every once in a while. Button strength determines startup speed and damage (higher strength means longer startup but more damage).Ī move.
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